Former CFO of Airbnb and Blackstone to Advise Skillz, a Leading Platform for Competitive Mobile Games with Backers including Major Sports Leagues and Franchises
Skillz Weekly News Recap – Microsoft’s latest mixed reality headset, HoloLens 2, was released internationally at a starting price of $3,500. With enhanced ergonomics compared to the original HoloLens, the new headset features an increased viewing angle and improved gesture tracking.
Skillz Weekly News Recap – Burberry Launches Online Game to Highlight New Jacket Designs Digital/Mobile News GameClub launched a subscription-based mobile game service for $4.99 a month….
SKILLZ WEEKLY NEWS RECAP – “FORTNITE” RETURNS FOR THE LAUNCH OF CHAPTER 2 AFTER A 2-DAY OFFLINE PERIOD
Skillz Weekly News Recap – “Fortnite” Returns for the Launch of Chapter 2 After a 2-day Offline Period Google announced Nest Wifi, a new…
Skillz Weekly News Recap – Hit Educational Game “Brain Age” is Coming to the Nintendo Switch Digital/Mobile News Spotify now works with Siri to play music through…
Skillz Weekly News Recap – “Call of Duty: Mobile” Launched for iOS and Android Devices Digital/Mobile News Google announced Action Blocks, a new feature that allows for…
For the Second Year in a Row, Women Represent 7 of Top 10 Annual Skillz Winners
Co-Founders, Mike Marr and Brian Goble met at a game developer conference and immediately knew they wanted to work together. In 2017, they co-founded Hidden Pixel with the vision of creating their own studio. Since then, they’ve developed multiple games and are a Skillz premier partner. They now own a game that is scaling week-over-week both in terms of Daily Active Users (DAU) and revenue, while simultaneously investing in launching new games at an accelerated pace. Let’s take a look at the amazing story that is Hidden Pixel.
Multiplayer mobile games drive long-term player retention for a variety of reasons, most notably the competitive gameplay provided to players and the community that forms around such games. However, building a multiplayer game on mobile is no easy task for game developers and designers, especially considering the nature of the platform. Players compete in multiplayer mobile games on smaller screens, in shorter per-game sessions, and with different motivations. Developers should consider the needs of their audience, as well as their budget to drive early player adoption.
This blog focuses on two major types of gameplay for multiplayer mobile games — synchronous and asynchronous — including the benefits and drawbacks of both, as well as key developer considerations.