Skillz Blog

Week in Review: Tencent mobile game revenue tops PC for first time, OpenAI bot defeats top “Dota 2” players, Stan Kroenke and son purchase team in Overwatch League


Skillz Weekly Gaming News Recap

A staff member at The International holds up a USB stick for the OpenAI bot programmed to play eSports. (Image Credit: OpenAI via Youtube)


Digital/Mobile News

  • Bandai Namco is bringing “Tekken 7” to the world of mobile gaming. Having failed to properly monetize the game on console and PC in a way that fits current industry trends, Bandai Namco will now tap the multibillion dollar mobile games industry as a vehicle for long-term revenues for the game. The free-to-play mobile game will be available on both iOS and Android. (TweakTown)

Gaming News

  • NBC is bringing eSports to the Bay Area by sponsoring the Universal Open Rocket League Western regional tournament and airing the event on regional sports networks like NBC Sports Bay Area. NBC Sports Group officials aren’t expecting “Rocket League” to immediately attract huge viewership levels, but the tournaments represent the network’s acknowledgement that viewer habits are shifting rapidly away from traditional TV programming to online alternatives. (San Francisco Chronicle)
  • Female eSports players are on the rise, specifically, the women of Team Dignitas. The NBA’s Philadelphia 76ers made headlines when it became the first major U.S. sports franchise to acquire and operate an eSports team. Dignitas consists of multiple teams across several titles, including an all-female “Counter-Strike” squad. These players are salaried and have full access to the 76ers’ training facility, coaches, and support staff. (Mashable)
  • Twitch has added a new sortable feature for “Hearthstone” and “Overwatch” streams. The feature will enable viewers to filter channels by heroes played in “Overwatch” or by game mode, player rank, number of wins, and hero class in “Hearthstone.” The same feature was implemented in April for “League of Legends” streams, but there’s no news yet of whether it will be extended to other popular games like “CS:GO.” (Slingshot eSports)

Business News

  • Mobile game revenues are leading the billion dollar gaming market, according to The global gaming market was valued at $99 billion in 2016 and is forecast to reach $162.8 billion by 2024. The rising popularity of mobile games is an industry trend catching the attention of Wall Street. Mobile games have attracted a large number of users to play games on their devices, significantly reducing concerns related to contiguity and mobility. (Business Insider)
  • Nielsen has launched an eSports valuation business, which will offer sponsorship valuation, industry research, and consulting services to industry stakeholders. The eSports unit will release global fan insights in select countries, including the U.S. and U.K. Nielsen also created an advisory board with members including ESPN, Facebook, and YouTube as part of the new vertical. (Business Insider)


Visit the Skillz blog each week for a comprehensive review of the latest gaming news!