Tennis player Taylor Fritz invested in ReKTGlobal. An avid gamer, this marks Taylor’s first investment in the esports industry. (Forbes)
2019 was a banner year for all of us at Skillz. We have much to celebrate heading into the holidays, so we’re taking a breath, honoring our commitment to Balance, and recapping some of our proudest accomplishments as we head out for winter break.
Microsoft announced Xbox Series X, its next-generation console. It will arrive in late 2020. (TechCrunch)
Tencent and Nintendo have announced that the Nintendo Switch is launching in China. The gaming device includes cloud infrastructure for online gaming, along with the ability to buy games through WeChat Pay. (The Verge)
“The truth is, competition is all around you, and Skillz is highly committed to bolstering that experience. Everyone who works at Skillz really wants to be here,” he says. “We’re unified in the same goal, which motivates employees to execute at the highest possible level.”
Based on the 24-year-old board game, Settlers of Catan is coming to mobile. Rumored to be made by Niantic, “Catan: World Explorers” will be published as an augmented reality experience.
Former CFO of Airbnb and Blackstone to Advise Skillz, a Leading Platform for Competitive Mobile Games with Backers including Major Sports Leagues and Franchises
5G and esports were the cornerstone topics of this year’s Mobile World Congress Americas (MWCA). Leaders from software and hardware companies alike asked the same question: How do we get involved in the video games industry
Author: Shawn Hillyer, Software Engineer
This is a story of how we identified and fixed an issue of a key component of our business – improving its efficiency by over 70%.
Software engineers have the vital responsibility of ensuring the stability of the systems they design and maintain. This is especially important at Skillz, a massive marketplace platform that services over 4 million mobile game tournaments every day. We tailor the user experience with a data-driven approach that creates a record for each player in each game played.
We want to cache important information about every player, so we use Amazon S3 to stage that information and then index it in ElasticSearch for quick retrieval.
However, in August, we noticed this data was taking so long to load that we were unable to finish loading records before the next scheduled load began. To preserve the positive player experience, we had to quickly identify and act on solutions.